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Antique Chisels

A small prop study I worked on to get the hang of Substance Painter.
Created with the standard highpoly-lowpoly workflow, with all modelling and unwrapping done in Blender. All texturing / baking was done using Substance Painter, and the final renders were also created in Blender. Tried to stay at around the 500 - 700 tri range for each of the lowpoly meshes.
Really happy with how the texturing came out! I could definitely have spent more time tweaking values, but I figured it would be best to just finish where I had it.